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Skills - PZwiki The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. +1. Being even drowsy drastically reduces your melee damage output. I like it, but more importantly a lot of other people consider it very useful as well. Detrimental. Take fast learner instead. Related: Best Positive Traits in Project Zomboid Build 41. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? The XP boost to nimble is great, as it levels extremely slowly on its own. No brainer. Basically 2 free points. Project Zomboid Best Negative Traits Tier List - Get Droid Tips For that reason, I always take thin skinned and just pray for the best. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. About 2 weeks? This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. The Best Positive Traits in Project Zomboid Build 41. Free points. Every single trait rated : r/projectzomboid - reddit.com Must have for people wanting to use axes as their main weapon. Gardener: 1/5. For more information, please see our However, there are a ton ofboth positive and negative traits to choose from. Water is easy to obtain. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. You can just eat more or less and eventually it will be free points. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Take weak stomach instead. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. Very useful for finding Axes and Sledgehammers. Useful for stealth, but you can always just stop moving to avoid making sound. 4 points, too. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Create an account to follow your favorite communities and start taking part in conversations. That fire officer + underweight combo is pretty awesome. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Long-term, these traits can be great for getting some of the good traits. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Avoid. High Thirst is great for a few extra points. I'd put Dextrous at 3. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. High Thirst Points: +6 Effect: 200 percent increased thirst. Organized also increases storage size of backpacks and shelving and whatnot. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! This is honestly a very great perk worth considering, especially for only 4 points. Yes good call with the Thin-skinned. That being said, Ill usually take it if I can. You can simply plant a couple more crops to get the same effect. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. Gymnast 4/5. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. Finding rare weapons is a chore with this. I agree that dexterous is mandatory and I couldnt play without it. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. 3- Depends on how you want to play. To achieve this, you will need to balance out positive traits with negative ones. Negative Traits That Can Go Away :: Project Zomboid General Discussions ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Valve Corporation. Which negative traits do you guys usually pick? New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. -2 Fitness, Description: Low strength, low endurance and prone to injury. Negative Traits That Can Go Away :: Project Zomboid Discussions gnrales You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Will actually help prevent car accidents. I mostly based the ratings on standard settings and aimed at new players. The +2 boosts will be insanely useful from the early to late game. On the flip side weak is very good points for this reason. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. Every traits related to weight and fitness/strenght can evolve/go away. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. Possibly the best perk you can take. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Provides a 30% XP boost on top of existing boosts to ALL skills. Strength is difficult to level up, dont take this. Project Zomboid traits guide | PC Gamer Play deaf, it's 12 free points. Don't stand in the cold and rain and you will be fine. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. Athletic has an edge over strong, as exhaustion is a killer. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. Want an overweight lumberjack? ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. With Project Zomboid youre generally going to be spending most of your time avoiding the action rather than tearing through zombies. Here you will find what we consider the best positive traits to choose in Project Zomboid. Great list! inconspicuous actually sucks. This one may be a no-go for you and I can understand that. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) Good with adrenaline junkie, but panic can really screw you over in combat. Find the official Discord here: But keep in mind that you will need to deal with this trait's adverse side effects for the early portion of your game, which islow endurance and endurance regeneration. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. and our You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. Keep up the good work. I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. Cannot take Wakeful, and also has the opposite effect of Wakeful. Just fast forward time. Positive traits in Project Zomboid give players a specific advantage. Ranking All Negative Traits in Project Zomboid (SOTO Edition) This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. Best traits in Project Zomboid - Dot Esports Underweight knocks you down to 8 and is pita to grind. If an attack is blocked the damage is simply negated. 22. r/projectzomboid. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. I tested it and i dont think organized applies to the player's inventory. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. 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